Hi, i am a 3D character, level, texture and lighting artist of Immersion games, recently i was working in this images for the Cell Factor Revolution game.
I want to show the work of my team and i, so let me know what do you think about them.
Bishop: I used Maya, photoshop and painter to integrate the low poly models, lighting, textures, effects, and the background that i made in matte painting with the principal building that i model for a better composition.
Character Modeling, by Felix Rodriguez, Ship Modeling, by Alejandro Acuña, Character/ship, texture, by Byron Castilo.
Guardian: In this one i want to stand out, the character, so i chose the light more strong and more stylized, like an oil portrait.
Character Modeling, by Alejandro Cardona, Level Modeling, by Felix Rodriguez, Character texture, by Andres Botero.
Commando: This scene, was made in the same way that the other two, i want a cold industrial mood, so i used ligths and textures, to separate the background of the characters, just a litle.
Character modeling, by Felix Rodriguez, Level modeling, Felix Rodriguez, Character texture, Andres Botero.