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Diego Mauricio Ruiz Diaz
DiegoRuizDiaz



Location:
Bogota, Colombia

Language(s):
English, Spanish

Member Since:
April 2005

Last Updated:
11 August 2008

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Bishop, Guardian and Commando
Maya, Painter, Photoshop
April 2007


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Hi, i am a 3D character, level, texture and lighting artist of Immersion games, recently i was working in this images for the Cell Factor Revolution game.

I want to show the work of my team and i, so let me know what do you think about them.

Bishop: I used Maya, photoshop and painter to integrate the low poly models, lighting, textures, effects, and the background that i made in matte painting with the principal building that i model for a better composition.

Character Modeling, by Felix Rodriguez, Ship Modeling, by Alejandro Acuña, Character/ship, texture, by Byron Castilo.



Guardian: In this one i want to stand out, the character, so i chose the light more strong and more stylized, like an oil portrait.

Character Modeling, by Alejandro Cardona, Level Modeling, by Felix Rodriguez, Character texture, by Andres Botero.



Commando: This scene, was made in the same way that the other two, i want a cold industrial mood, so i used ligths and textures, to separate the background of the characters, just a litle.

Character modeling, by Felix Rodriguez, Level modeling, Felix Rodriguez, Character texture, Andres Botero.




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